In the last issue of Zanshin (2020-2), I wrote about the challenges of continuing your dō in these times of Corona. After its publication, many people reached out to me, mostly with questions on how to keep motivated enough for all these self-directed activities. Therefore, in the following article, I would like to share some more tips on how to keep your (budo) spirits up.

Dating is difficult, complicated, messy, and awkward for everyone, I assume. But autism adds an extra layer of turmoil to that already unstable cocktail. Especially if you’re bisexual—and those last two identities often go hand in hand. Still, relatively little has been published about these intersections. In this essay I would thus like to share something of my experiences, somewhere in the triangle of dating, bisexuality, and autism.

For feminist magazine Lover, this “museummuis” (my nickname) wrote a review of “What a Genderful World!”, the latest exhibition in the Amsterdam Tropenmuseum, as well as an interview with its curator, the inspiring scholar Wonu Veys.

In various pieces of fan fiction #KingAlfred, a mysterious creature makes its appearance: the wyrm. Intrigued by this secretive being, I was inspired to research its earlier appearances. During Old English Fun Time Online, I shared my findings in a short presentation, and it seemed nice to me to further process my rambling/braindump ehm… ‘research notes’ into a blog post. So, for Paulo and other people that have asked me about it: here are some of my thoughts on the mysterious wyrm! 🙂 All comments & suggestions are very welcome, as always. Since the publication of this blog post, I have incorporated my research on the wyrm in two scholarly publications. Please follow the links below to read them. The unaltered original blogpost follows underneath. [2022 update] …

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In “Fan Studies Methodologies“, the 2020 special issue of Transformative Works and Cultures, I described how, as an autistic gamer, I engage with games in a different way, showcasing how (dis)abled gaming, neurotypicality, fannishness, and sociopolitical responses are never independent from one another. All the examples I named in that “autiethnography” were from my adult life, but looking back, these differences in engagement were already very noticeable when I was a kid. Therefore, in the following essay, I would like to recreate my small piece of the history of the mid ‘90s Dutch video gaming culture, which was a sort of “produser community” avant la lettre.

Maybe some of you already recognized her in the Japanese looking character I use in my budo drawings? If not, I would like to introduce you to my childhood heroine: Yoko Tsuno. This post was originally written for GeekGirlAuthority.