Saturday night fever with my (equally nerdy and geeky) friends: from Amsterdam Central Station we take the ferry to visit a non-rectilinear polygon with spectacular large overhangs. Is it a boat? An iceberg? A huge sculpture of a seagull? Nope, it’s the film museum, called EYE and located on the other side of the equal-sounding lake, het IJ. Designed by Viennese architects association Delugan Meissl (famed for their work on the Porsche Museum in Stuttgart), the white and oddly shaped museum houses a museum, exhibitions, cinemas, a restaurant, and extensive (vintage) film-related collections. Next to its permanent display about the history of filmmaking, this autumn, EYE presents an exhibition and film programme on the oeuvre of a director who is not only among Russia’s most influential filmmakers but widely regarded as one of cinema’s godfathers: Andrei Tarkovsky (1932-1986).
From September 2018 to February 2019, the famous Victoria and Albert Museum in London hosted ‘Videogames: Design/Play/Disrupt’, a major exhibition on contemporary video game design and culture. Announced as “a unique insight into the design process behind a selection of groundbreaking contemporary videogames”, this immersive exhibition was the end presentation of a project that took four years to undertake. I went over the Channel to take a look and write down my experiences for the first issue of the Journal of Sound and Music in Games.
Aaaand… yet another new category for this blog, after my nickname which literally translates to “museum mouse” and incorporates my initials as well (I never understood why it is not “museummus” which would be “museum sparrow”, but anyway). For this first blog in the new category, I’ll write about some of my experiences with the Dutch museum of education, aka het “Nationaal Onderwijsmuseum”.