Tolkien Fandom
For the 200th issue of “Lembas”, I wrote this article on Tolkien Fandom. An English translation is below.
For the 200th issue of “Lembas”, I wrote this article on Tolkien Fandom. An English translation is below.
As long as I remember, I have been fantasizing about an Ideal Home to realize my Ideal-I. Currently, I am working on practical applications of technology to improve the lives of autistic people (for a Special Issue of Applied Sciences). This blog is a collage of free writings that explore the overlap between those two. With a soundtrack! 😉
On this page you will find a selection of my publications, which are in connection with my thinking about the Cyborg Mermaid. More publications (for example on Celtology, autism and classical music) can be found via Academia, Google Scholar and Research Gate. *** Mussies, M. (2010). Keltische meerminnen: Tussen verlangen en vrees. Kelten: Mededelingen van de Stichting A. G. van Hamel Voor Keltische Studies. Mussies, M. (2012). Hoe Keltisch is “Ondine”? Kelten: Mededelingen van de Stichting A. G. van Hamel voor Keltische Studies, 55, 2–4. Mussies, M. (2016a). De “fantastische” geografie van De Kleine Zeemeermin. Geografie (Vakblad van het Koninklijk Nederlands Aardrijkskundig Genootschap). Mussies, M. (2016b). The Bisexual Mermaid: Andersen’s fairy tale as an allegory of the bi-romantic sexual outsider. Full-Text of a Presentation at EuroBiCon. Mussies, …
Here is the transcript of my talk for the virtual seminar series “What (is) Medieval”, designed to provoke thoughts on the Middle Ages and all its associated definitions and connotations, run by Emma Wells & Claire Kennan.
In “Fan Studies Methodologies“, the 2020 special issue of Transformative Works and Cultures, I described how, as an autistic gamer, I engage with games in a different way, showcasing how (dis)abled gaming, neurotypicality, fannishness, and sociopolitical responses are never independent from one another. All the examples I named in that “autiethnography” were from my adult life, but looking back, these differences in engagement were already very noticeable when I was a kid. Therefore, in the following essay, I would like to recreate my small piece of the history of the mid ‘90s Dutch video gaming culture, which was a sort of “produser community” avant la lettre.
Maybe some of you already recognized her in the Japanese looking character I use in my budo drawings? If not, I would like to introduce you to my childhood heroine: Yoko Tsuno. This post was originally written for GeekGirlAuthority.
Saturday night fever with my (equally nerdy and geeky) friends: from Amsterdam Central Station we take the ferry to visit a non-rectilinear polygon with spectacular large overhangs. Is it a boat? An iceberg? A huge sculpture of a seagull? Nope, it’s the film museum, called EYE and located on the other side of the equal-sounding lake, het IJ. Designed by Viennese architects association Delugan Meissl (famed for their work on the Porsche Museum in Stuttgart), the white and oddly shaped museum houses a museum, exhibitions, cinemas, a restaurant, and extensive (vintage) film-related collections. Next to its permanent display about the history of filmmaking, this autumn, EYE presents an exhibition and film programme on the oeuvre of a director who is not only among Russia’s most influential filmmakers …